Position Overview & Specifications
Job description
Working with the National Addiction Centre and the King’s Virtual Reality Team, this role is part of a research project working to develop interactive VR experiences designed to better understand the interaction between person, environment and within-game constructs in gambling, as part of a 4-year funded research project.
You should have a good all-round knowledge of Virtual Reality development in Unity3D and ideally come from an academic or research background.
Your primary responsibilities will be to translate experimental protocols into fully functional VR applications. A commitment to collaborative problem solving, sophisticated cutting-edge design, and a quality product are essential.
The role is 0.4 FTE until July 2026 (negotiable). The position is funded by a UKRI award, led by Dr Steve Sharman.
This post will be offered on an a fixed-term contract until July 2026 (to the end of the grant)
This is a part-time post - 40% full time equivalent
Key responsibilities
Key responsibilities
- Develop and optimise VR experiences with a focus on natural interaction with real world objects such as buttons on a gaming (slot) machine.
- Integrating and recording eye tracking and biometric data from a variety of external sensors.
- Programming the application’s simulation of different gaming machines, including statistical manipulation of win/lose states.
- Advise on optimum hardware and software solutions for meeting the experiment’s goals.
- Prototype, design, and implement features based on evolving project requirements.
- Translate design specifications from functional prototypes to a release-ready application
- Design, write, and maintain efficient, reusable, and reliable code to ensure the best possible performance, quality, and responsiveness of applications, and identify bottlenecks and bugs, and devise solutions to address and mitigate these problems
- PhD in related discipline
- 3+ years of experience with C# and Unity 3D